This is my graduation project.
The purpose of this project is to explore how people interpret the behavior of virtual agent in a non-linguistic context.
This Kinect game allows users to interact with the stickman based on body movement.
There are three scenarios in the game.
Scenario 1: I’ll beat you down!
In the face of Mr. Stickman’s provocation, what will you do?
Scenario 2: Heart broken …
Mr. Stickman is heart-broken and in demand of comfort.
Scenario 3: Follow me!
Mr. Stickman invites you to dance with him!
You can follow his instruction.
The project is developed on Processing, using SimpleOpenNI.
Processing and Google code archive
Calibration
Step 1: Calibration
Step 2: Making acted corpora to build the database of affective body expressions.
Step 3: Recognizing user behavior
Step 4: Providing responses